Immersive Video Production-Project 3

 Immersive Video Production-Project 3

04/11/2025 - 18/11/2025 (Week7 - Week9)

Hu Yao Ping / 0376768
Immersive Video Production| Bachelors of Design (Honour) in Creative Media | Taylor's University

[Table of contents]
1.Instruction
2.Project
3.Feedback
4.Reflection
5.Quick Links

[Instruction]



[Project]

Project 3: Original 360° Video Proposal

This project requires us to reinterpret the given 2D short film and transform it into a concept for a 360° immersive video. We need to rethink how the story works when it moves from a flat, traditional frame into a fully surrounding environment, considering where the audience will stand, what they can see in every direction, and how the narrative, scenes, and atmosphere must change in an immersive space. The task focuses on presenting a clear new story concept, visual direction, spatial design, and the way the narrative develops specifically for 360°, while also explaining why this story makes sense to be told in an immersive format.


Video link:


Process:

We began our project by repeatedly watching the original 2D short film to fully understand its storyline, pacing, and emotional tone. After gaining a complete grasp of the material, we rewrote the entire narrative in detail to establish a clear foundation for adaptation. Through discussion and reflection, we decided that changing the story into a first-person perspective would create a stronger sense of immersion for a 360° video, allowing the audience to directly experience the events as the main character.

With this direction confirmed, we continued developing each component step by step. We first defined the Objective of the new immersive concept, then clarified the Theme to establish the emotional direction. We selected an appropriate Location that works effectively in a 360° environment and refined the Characters based on the new point of view. After that, we created a structured Story Outline, followed by a detailed Story Breakdown, where we also added concept images to reinforce the atmosphere.

Next, we produced the Storyboard, hand-drawing each frame to show key actions and how the viewer’s attention would be guided in 360°. Finally, we designed the Floor Plan, also drawn by hand, to visualize the spatial layout and demonstrate how the environment supports the immersive storytelling experience. This entire process helped us transform the original 2D film into a coherent and fully developed 360° narrative concept.


Final submission


[Feedback]

Week 9

General Feedback:
This week, after presenting our 360° video proposal to the lecturer, we received positive and encouraging feedback. The lecturer affirmed that our reinterpretation of the 2D short film and our transformation into an immersive 360° concept were clear, coherent, and well-developed. He mentioned that our narrative direction, visual ideas, and understanding of immersive space were strong, showing that we had effectively applied what we learned throughout the project.

Specific Feedback:
The lecturer specifically pointed out that our concept was well-structured and our explanation of how the story functions in a 360° environment was convincing. He appreciated the clarity of our visual planning and the way we justified the shift from traditional framing to an immersive experience. He also said that our teamwork and presentation were solid, and encouraged us to maintain this level of effort and polish for the final submission.

[Reflection]

Experience:
Working on this 360° video proposal taught me how different immersive storytelling is from traditional 2D filmmaking. Reinterpreting the original short film forced me to think beyond fixed framing and consider how the audience would experience the story inside a fully surrounding environment. The process of transforming the concept, planning the space, and presenting the idea with my teammate was challenging but rewarding.

Observation:
During development, I noticed that every creative choice—camera position, environment layout, direction of attention—directly affects how the audience understands the narrative in 360°. Unlike 2D, we cannot rely on quick cuts or controlled framing; instead, we must guide the viewer naturally through sound, lighting, and spatial cues. I also observed that collaboration played a big role, as discussing ideas often helped clarify which parts of the story truly benefited from being immersive.

Findings:
I realized that a successful 360° concept depends on purposeful use of the environment. The story must feel meaningful in a panoramic space, not just visually interesting. I also found that clear justification for spatial storytelling strengthens the proposal, and that simple ideas sometimes work better in immersive formats. Finally, receiving positive feedback from the lecturer confirmed that our direction was effective and motivated me to maintain the same level of clarity and effort for future work.

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