Design Principles | Task 1: Exploration

 

Design Principles | Task 1: Exploration



3/2/25 - 17/2/25 (Week 1 - Week 3)

Hu Yao Ping | 0376768

Bachelor of Design (Honours) in Creative Media | Taylor's University


Design Principles

Task 1: Exploration (20%)



[Tables of Content]



[Lectures]

Visual Communication
  • Utilising design to convey purposeful message
  • Must be well thought-out and executed
  • Learning and applying elements and principles of design
Elements of Design

1.Point/Dot
The simplest element of design
When used as a repetitive mark, it forms a line
As it moves in space, 2D and 3D forms are created

2.Line
Lines can be active/static, aggressive/passive, and sensual/mechanical
Can indicate directions, define boundaries of shapes and spaces, imply volumes or solid masses, and suggest motion and emotions
Can be grouped to depict quantities of light and shadow and to create patterns and textures

3.Shape
The expanse within the outline of a 2D area or within the 3D object
Is visible when lines enclose an area, or when a change in value, color, or texture sets an area apart from the surroundings
2 categories: geometric and organicGeometric: Precise and regular - circles, squares, triangles 
Organic: Irregular, often curving/rounded, relaxed and informal

4.Form
A 3D area
When form encloses space, it is called volume
A major element in sculpture and architecture
In 2D media, form must be implied (through shading, perspective, light, and shadows)

5.Texture
Tactile qualities of surfaces or the visual representation of those qualities
All surfaces have textures that are experienced by touch or through visual suggestion
2 categories: actual (touch) and simulated (implied/visual)

6.Space
The indefinable, general receptacle of all things
In drawings, prints, photos, and paintings, we can see the space of the surface all at once
Each picture's surface is defined by its edges
Within these limited boundaries, an infinite number of spatial qualities can be implied
3D space is experienced when we are in it, starting with our own positions in relation to other people, objects, surfaces, and voids at distances
From the outside we experience mass, from the inside we experience volume
In graphic design, space is the area that a shape or form occupies
Can be positive (filled) or negative (empty)
An illusion of a 3D space can be created through depth
Can be achieved through overlapped images, variation in size, placement, and perspective

7.Color
The visual byproduct of the spectrum of light as it is transmitted through a transparent medium, or absorbed and reflected off a surface
Light wavelengths that the human eye receives and processes from a reflected source
Hue: Colors of the spectrum - yellow and green
Value: The lightness or darkness from white through greys to blackTint: Pure hue + white
Tone: Pure hue + grey
Shade: Pure hue + black
Intensity/Saturation/Chroma: The purity of a hueA pure hue is the most intense form of a given color (highest saturation/brightest form)
When pigment (black, white, grey) of another hue is added to a pure hue, the intensity diminishes and dulls
Color Schemes: Color groupings that provide color harmonies Monochromatic: Based on variations in the value and intensity of a single hue
Analogous: Based on colors adjacent to one another on the color wheel, each containing the same hue
Complementary: Emphasizes 2 hues directly opposite each other on the color wheel



LECTURES 1:CONTRAST&GESTALT THEORY

[Contrast]
Juxtaposition of strongly dissimilar elements
Provide visual interest ,emphasise a point and express.

[Gestalt theory]
Refers to "shape"or "form" in German.
Rules that describe how the people 's eye perceives visual elements.
Help to reduce the complex scenes to simple shapes.
Explain how the eyes perceive the shapes as a single, united from rather than the single simpler items involved.

Principle of similarity
Perceive complete picture, group, shape......
Craft a link of similar nuture.

Principle of continuation
Follow the design to see a continuous flow.

Principle of closure
Human eye prefer to see complete shapes
We can perceive a complete shape by filling in missing visual information.

Principle of proximity
The process of ensuring related design elements are placed together.

Principle of figure/ground
Object are instinctively perceived as being either in the foreground or the background.

Principle of symmetry&order
The law states that elements that are symmetry to each other tend to be perceived as a unified group.


LECTURE 2 :BALANCE&EMPHASIS

[Blance]
Refer to the distribution of visual weight in a work of design.
It is the visual equilibrium of the elements that causes the total image to appear balanced.
Can be symmetrical or asymmetrical.

Symmetrical of balance
Has equal"weight" on equal sides of a centrally placed fulcrum.
The equal arrangement of elements on either side of the central axis (horizontal or vertical) resulting in bilateral balance.
Arranging elements equally around a center point results in radial balance.
Approximate symmetry is when equivalent but not identical forms are arranged around the fulcrum line.

Asymmetrical of balance
Unequal visual weight on each side of the composition.
One side of the composition might contain a dominant element, which could be balanced by a couple or more lesser focal points on the other side.
More dynamic and interesting.It evokes feelings of modernism, movement, energy ,and vitality.
Asymmetrical balance offers more visual, although it can be more difficult to achieve because the relationships between elements are more complex.

The golden ratio
Known as phi, is a mathematical concept
Representative of perfect beauty or is uniquely found throughout nature.
In the past, as a guide to create visual balance.
For designers, illustrators or digital artists, the Golden ratio can be used to bring harmony, balance and structure to one's work.It can also increase the appeal of a design work.

Rule of thirds
It is composition guideline to create more dynamism to a work of design/photography/film/paintings.
An image is divided evenly into thirds, both horizontally and vertically, and the subject of the image is placed at the intersection of those dividing lines, or along one of the lines itself.

[EMPHASIS]
Create dominance and focus in a design work in the past
Various elements can be used to create emphasis, such as color, shapes or value, to achieve dominance.


LECTURE 3 :REPETITION&MOVEMENT

[Repetition]
Make design seem active.
It creates rhythm and pattern
Pattern increases visual excitement by enriching surface interest.

[Movement]
in around, and through a composition
Motion or movement in a visual image occurs when objects seem to be moving in a visual image.
Comes from the kinds of shapes, forms ,lines, and curves.

[Hierarchy]
Choreography of content in a composition.
Directs viewers to the most important information first.

[Alignment]
Edges line up along common rows/columns/center.
A sense of unity and cohesion and perceived stability.
Leading a person though a design.


LECTURE 4 : HARMONY&UNITY

[Harmony]
Harmony involves the selection of elements that share a common trait.
Become monotony without variety
The sense that all of the elements of your design fit to together.

[Unity]
Repetition of Particular elements.
A sense of oneness.


LECTURE 5 : SYMBOL&WORD&IMAGE


[Symbol]
A sign ,shape/object that used to represent.
Provide or convey information.

[Pictorial symbols]
Image-related and simplified pictures.

[Abstract symbols]
Abstract symbols can look like the objects that they represent but have less details.

[Arbitrary symbols]
No resemblance
Have to learn

[Word and Image]
Imagery is a vital part of design.
Suitable and relevant.
Typography is the design and arrangement of text to convey a message of concept.


LECTURE 6 :VISUAL ANALYSIS

[Visual Analysis]
It is a critical part of visual literacy
A skill that helps people read and critically interpret images.

[PHASE  1 : Observation]
Observation means closely looking at and identifying the visual elements of a design.
About looking ,thinking and finding good language.
For visual elements.

 [PHASE 2 :Analysis]
Requiring you to think about your observations and try to make statements about the work .
Combine to create design principles that complete that work of design/art.


 [PHASE 3 : INTERPRETATION
In this final phase, your observations, description, and    analysis of the work are fused with facts about the design work (and in some cases the designer) and historical context that you find in trustworthy published sources.


[Instructions]


 [Process Work]

Description 1 week (Week 2 - Week 3)

For our first task, we were  required to describe each of the design principles listed and select suitable design examples to demonstrate our understanding.

Gestalt Theory 

1.Gestalt theory emphasizes the integrity of visual perception, that is, "the whole is greater than the sum of its parts." Our eyes automatically combine scattered elements into a whole that is meaningful to humans.

Translation: The IBM logo is composed of lines, but the horizontal word "IBM" can still be recognized. This is the application of the "Closure Principle", that is, the brain automatically fills in the missing parts to make the graphic complete.







Source:IBM Logo Paul Rand


2.Gestalt theory emphasizes that the whole is greater than the sum of its parts. It believes that when people perceive things, they tend to see them as an organized whole rather than scattered parts. For example, in many logo designs, designers use Gestalt theory to create concise and expressive images. Take the Mercedes-Benz logo as an example. It consists of three arrows pointing in different directions to form a circle. Each arrow may be just a simple graphic when viewed alone, but when combined together, people will immediately see it as a whole and can easily recognize that it is the Mercedes-Benz brand logo. This is because the principles of proximity and similarity in Gestalt theory are at work. These arrows are arranged and combined in a specific way, allowing people's visual system to automatically integrate them into a meaningful whole. 



Source: Mercedes-Benz official brand information.




Contrast 

Contrast refers to the use of different elements such as color, size, and shape in a design to create visual focus, improve readability, and enhance hierarchy.

Example: Nike ads often use a black and white background with a bright brand logo (Swoosh) to create a strong contrast and focus the audience's attention on the brand.


Source: Nike Official Campaign


Emphasis


Emphasis refers to highlighting an element or area in a design to make it the visual focus. This can be achieved in many ways, such as changing the size, color, position, etc.


Translation:  For example, in book cover design, the title of the book is often an element that needs to be emphasized. Designers may highlight the title of the book in a larger font, a unique color, or by placing it in the center of the cover. For example, on the cover of a novel, the title of the book is in eye-catching red letters, while the author's name and other decorative elements are in smaller fonts and relatively soft colors, so that the reader's attention will be attracted to the title first. Source: Related Book Cover Design Case Library.



Source: Related Book Cover Design Case Library.





Balance

Balance refers to the visual distribution of design elements, which gives people a sense of stability and harmony. There are two types of balance: symmetrical balance and asymmetrical balance. Symmetrical balance means that the design elements are symmetrical about the central axis, and the two sides are exactly the same.


Translation:  For example, the facade design of many classical buildings, the columns, doors and windows on the left and right sides are completely symmetrical, giving people a sense of solemnity and stability. Asymmetrical balance is to cleverly arrange the size, quantity, position, etc. of different elements so that the picture can still maintain visual balance in the case of asymmetry. For example, in a modern painting, there is a larger dark figure on the left side of the picture, and several smaller light-colored figures on the right side. Through reasonable layout, the overall picture still looks harmonious and stable. Source: Architectural design materials and painting art research.






                    Source: Architectural design materials and painting art research.





Repetition
Repetition refers to the repeated use of certain elements in the design, such as color, shape or font, to create consistency and rhythm.

Example: Google's Material Design uses consistent button styles, colors, and tones to unify the entire interface style and enhance the user experience.


Source: Google Material Design



Movement

Movement refers to guiding the audience's eyes to move along a specific path in the design to enhance fluidity.

Translation: Movie posters often use diagonal composition (such as the "Star Wars" series posters) to guide the audience's eyes from the protagonist to the title, and then to the supporting role, forming a dynamic visual path.

Source: "Star Wars" posters, Drew Struzan


Harmony & Unity

Harmony and unity refer to the coordination of design elements to make the entire work coherent and distinctive.

Translation: Instagram's UI design uses consistent colors, fonts, and icon styles to make the interface harmonious and easy to recognize.


Source: Instagram Design System


Symbol

Symbols refer to the use of simple graphics or icons to express complex concepts, enhance recognition and information transmission efficiency.

Translation: The five-ring logo of the Olympic Games symbolizes the unity of the five continents, simple and rich in symbolic meaning.


Source: Olympic official website


Word and Image

The combination of words and images can enhance the transmission effect of information and create a stronger visual impact.

Translation: In the past, advertisements usually used the brand's iconic "M" graphics and concise slogans, such as "I'm Lovin' It", to enhance brand awareness.


Source: McDonald's advertisement






Description 2 week (Week 2 - Week 3)


For our second task exercise, you need to choose an art or design work of interest and upload a high-quality image of it, with the title, author, year, size, medium, and source noted. In a 150-200-word blog, explain why you chose the work and list the design principles you observed. Finally, integrate the instructor's feedback and improve the blog content.









Credit Line:

•    Title: Deep Sea (《深海》) – Official Movie Poster
Artist/Designer: Tian Xiao Peng (田晓鹏)
•    Year: 2023
•    Size: Standard movie poster size (27 × 40 inches)
Medium: Digital illustration and 3D animation
Source: Deep Sea official promotional material


Reason:

I chose this poster from the animated film Deep Sea because of its stunning visual composition and emotional depth. The artwork seamlessly blends surrealism with traditional Chinese aesthetics, creating a dreamlike atmosphere. The use of swirling waves and vibrant colors gives a sense of movement, immersing the viewer in the fantastical underwater world depicted in the film.

The image also tells a powerful story—featuring a young girl enveloped in waves that resemble a blanket, symbolizing both comfort and uncertainty. This duality resonates with the film’s themes of self-discovery and emotional healing. The intricate details and expressive brushstrokes evoke a sense of wonder, making this an outstanding piece of contemporary animation design.

Design Principles Observed:

1. Contrast – The bright blues of the ocean contrast sharply with the warm sand tones, making the central figure stand out.
2. Emphasis – The girl’s sleeping figure is the focal point, guiding the viewer’s attention.
3.  Movement – The swirling water creates a sense of dynamic motion, drawing the eye across the composition.
4.  Harmony & Unity – The elements of waves, sea creatures, and typography are seamlessly integrated, creating a cohesive visual experience.
5.  Gestalt Theory (Closure Principle) – The waves are shaped like a blanket, encouraging the viewer’s mind to interpret the ocean as both water and bedding, enhancing the symbolic meaning. This artwork is a prime example of how design principles can be used to evoke strong emotions and tell a compelling visual story.




[Feedback]

Week 1 (3/2/25)

General Feedback:
Review the introduction to the module and Task 1, then start researching each design principle and explaining it while providing appropriate images. Finally, choose a piece of art or design to describe in further detail.

Specific Feedback:
Requires completion of 1-4 of Task 1

Week 2 (10/2/25)

General Feedback:
This work allowed me to study in depth the design principles such as Gestalt theory, contrast, emphasis, balance, repetition, movement, harmony and unity, symbols, text and images, and analyze how to apply these principles in design works through actual cases.

Specific Feedback:
After I showed it to the sir, he said I needed to keep it aligned to the left, enlarge the title so it would be more obvious, and change some pictures that were more suitable for the theme.

Week 3 (17/2/25)

General Feedback:
This assignment allowed me to learn to observe the details of the design, understand the deeper meaning of a work, and thus improve my own work.

Specific Feedback:
The feedback from the general manager of task 1 is good. I will try my best to correct some details to make the work more perfect.


[Reflection]

Experience

In the process of completing this assignment, I delved into design principles and understood their practical applications by observing different art/design works. I chose a design work that attracted my interest and analyzed the design principles involved, such as contrast, balance, and movement. The process of blogging gave me the opportunity to organize my thoughts and express them in a clear way. In addition, the process of discussing with the lecturer and getting feedback also helped me discover some details that I had previously overlooked, such as how to organize my analysis more logically.
When looking for suitable design works, I encountered some challenges, such as how to ensure that the works can effectively demonstrate multiple design principles while avoiding overly complex or vague examples. I also found that when explaining certain abstract design principles, I needed to use concrete visual elements to support the arguments, which put certain demands on my analytical skills.

Observation

While studying and analyzing different design works, I noticed:
1. The interaction between different design principles - Many works do not just use a single principle, but combine multiple design principles to enhance the visual effect. For example, a poster may use contrast, balance and emphasis at the same time to guide the viewer's attention.

2. The importance of color and contrast - In many works, color contrast plays a key role, such as light and dark contrast, cold and warm contrast, etc., which can affect the viewer's emotions and focus.

3. The visual guidance of repetition and rhythm - repetitive elements can create a sense of rhythm, making the work more holistic and coherent, especially in graphic design and architectural design.

4. The application of design principles in different media - Whether it is graphic design, digital art or traditional painting, the application of design principles is different. For example, in digital design, the contrast of fonts and typography is crucial, while in painting, light and shadow and composition play a greater role.

Findings

Through this assignment, I gained some new understandings and inspirations:
1. Design principles do not exist in isolation - they are often intertwined, and a successful design is usually the result of multiple principles working together.
2. It is very important to choose the right visual examples - when analyzing design works, choosing works that can clearly reflect a certain design principle is more conducive to understanding and expression.
3. Design principles are not only applicable to artistic creation, but also to daily life - from advertising to architecture, from web design to fashion matching, we can see the application of these principles in various fields.
4. Feedback is helpful to improve understanding - the instructor's feedback made me realize that when expressing design concepts, I need to be clearer and more specific, and use visual examples to support my views.

Through this assignment, I not only deepened my understanding of design principles, but also improved my ability in analysis and expression, laying a more solid foundation for future design learning.


[Further Readings]




Book Summary

Malcolm Barnard explores how graphic design is a form of visual communication in Graphic Design as Communication, and involves its social, cultural and theoretical background. This book not only focuses on the aesthetic aspects of design, but also discusses its functions, meanings and influences. The author analyzes graphic design from the perspectives of philosophy, sociology and communication to help readers understand the nature of design and how it conveys information, shapes ideas and influences society.

Main Content
1. Definition and Function of Graphic Design
• Design is not just decoration, but a means of communication.
• How graphic design is used to convey information, shape brands, express ideology, etc.
2. Graphic Design and Semiotics
• Introduces the semiotic theories of Ferdinand de Saussure and Charles Peirce.
• Discusses how images, texts and symbols constitute meaning and influence the audience's interpretation.
3. Design and Ideology
• Graphic design is not only a business tool, but also a part of political, cultural and social ideology.
• For example, how advertising design shapes consumer culture, and how political posters influence public opinion.
4. Design and Society
• Explore the relationship between design and social issues such as identity, gender, and race.
• How design shapes cultural identity, for example, how the design styles of different countries reflect their social values.
5. History and Development of Design
• Introduces the evolution of graphic design, from traditional typography to modern digital design.
• Focuses on the influence of design schools such as Modernism and Postmodernism.
6. Design Ethics and Criticism
• The responsibility of designers in information dissemination.
• Explores ethical issues in design, such as false advertising, visual manipulation, and misleading information.

Suitable for readers
• Graphic designers, design students
• Researchers in the fields of communication, cultural studies, and semiotics
• People interested in the theory behind design and its social impact

Summary

This book explores the communication function of graphic design from a theoretical level, emphasizing that design is not only visual aesthetics, but also a medium for social and cultural communication. Barnard combines theories such as semiotics, sociology, and communication to help readers understand how design constructs meaning, influences audiences, and plays a role in culture and politics. This book is very valuable for readers who want to gain a deeper understanding of the theories and influences behind graphic design.


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