Video & Sound Production | Project 1
Video & Sound Production | Project 1
Audio Editing Exercise- April 21, 2025
5/5/25 - 28/5/25 (Week 3 - Week 6)
Hu Yao Ping | 0376768
Bachelor of Design (Honours) in Creative Media | Taylor's University
Video & Sound Production
Exercises
[Table of Contents]
1.Instruction
2.Project 1 (Exercises1&2)
3.Feedback
4.Reflection
[Instruction]
[Exercises]
Eexercise1/Audio Dubbing:
Require:
Choose or record sound clips to be used to create sound effects to bring
a video clip to live. The clips will be provided. Students are required
to identify the visual components from the video clip that needs sound.
Duration: 2 minutes.
In exercise 1, we were provided with a short clip of Everything Everywhere
All at Once along with subtitles scripts. From the clip, we were instructed
to create a Google sheet that includes the scene breakdown with the links to
the sound effects and ambience sound according to the timeline.
Audio Collection:
In class, we were asked to work in groups of five to analyze the details of
the movie, analyze each action and sentence according to the scene and
timeline, and fill in the form to find the audio link of the scene
action.
The following is the audio breakdown table:
Fig 1.1 audio breakdown table
After completing the spreadsheet, the next step is for me to dub the
original video:
Fig 1.2dub the original video
After importing the video footage into Adobe Premiere Pro, I began by
adding key sound effects that aligned with the visual actions to enhance
realism and timing. I then layered ambient background audio to build
atmosphere and support the scene’s mood. Throughout the process, I
carefully adjusted volume levels and used techniques like trimming,
fading, and EQ to ensure a balanced mix. Frequent previews helped me
refine the audio to achieve a clean and immersive sound design that
complements the visuals effectively.Fig 1.4 process
Since I was dubbing a male character (Waymond), I used the Pitch Shifter tool under Audio Effects in Adobe Premiere Pro to lower the pitch by a few semitones, giving my voice a deeper and more masculine tone. Additionally, I adjusted the Speed/Duration of the audio to better sync my voiceover with the character's original lip movements in the clip.
Final Outcome:
Fig 1.6 Final Video
Fig 1.7 Final
2.Voice coming from inside of closet.
3.Voice of toilet/bathroom.
4.Underground cave.
5.Alien/ Orc voice
Fig 2.1 Voice of call
Final Outcome:
Fig 3.1 Voice of phone call
Fig 3.2 Voice coming from inside of closet
Fig 3.3 Voice of toilet/bathroom
Fig 3.4 Underground cave
Fig 3.5 Alien/ Orc voice
[Feedback]
Week 3 (5/5/2025)This week, we officially began Project 1: Audio Editing Exercises, starting with Exercise 1 – Sound for Visual. I reviewed the provided 2-minute silent video and analyzed the visual elements that required sound—such as character movements, object interactions, and scene transitions. I sourced relevant sound effects from freesound.org and began editing in Adobe Premiere Pro, focusing on syncing the sound accurately with the visuals and maintaining a natural rhythm.
Week 4 (12/5/2025)
Week 5 (19/5/2025)
This week, I completed and submitted both parts of Project 1:
Exercise 1 – Sound for Visual (adding sound effects to a silent video clip)
Exercise 2 – Sound Shaping (creating a soundscape based on a chosen scenario)
[Reflection] Experience
In this project, I worked on two main audio editing tasks:
- Sound for Visual – I was given a 2-minute video clip without sound, and my task was to select or record suitable sound effects that match the visual elements and bring the clip to life.
- Sound Shaping – I chose a specific scenario and created an original soundscape to represent the mood, setting, and story through audio alone, without any dialogue or narration.
Observation
Throughout the process, I noticed that small sound details—like footsteps,
door creaks, and ambient noise—make a huge difference in how the video feels.
In the visual editing task, every visual element required careful sound
pairing, which made me realize how sound enhances storytelling, even without
dialogue.
In the soundscape exercise, I observed how different layers of ambient sounds and sound effects can shape a listener’s emotional response. For example, using low-frequency sounds created a sense of tension, while high-pitched ambient tones helped convey a dreamlike or surreal environment.
In the soundscape exercise, I observed how different layers of ambient sounds and sound effects can shape a listener’s emotional response. For example, using low-frequency sounds created a sense of tension, while high-pitched ambient tones helped convey a dreamlike or surreal environment.
Working with both recorded and downloaded sound clips made me appreciate the
importance of sound quality and clean audio recordings. Low-quality or
inconsistent clips disrupted the immersion, so I had to carefully curate and
edit every sound.
Findings
- Sound is just as important as visuals in storytelling. Even without dialogue, well-designed soundscapes can communicate emotion, space, and movement.
- Layering and timing are key. Sounds must be not only accurate but also timed perfectly with the visuals to be convincing.
- I learned to use audio editing tools more confidently, including adjusting pitch, applying reverb, and syncing clips frame-by-frame.
- Original sound recording can be effective, but it requires a quiet environment and proper equipment to ensure quality.
- Most importantly, this project showed me how audio editing is a creative process, not just a technical task—it’s about shaping how an audience experiences a story.
Thank You



.png)






Comments
Post a Comment